Inheritance of Crimson Manor

I found myself playing as private assistant to a famous railroad owner, known as Hadley Strange (a very strange name indeed!) and it seems that I have been working for him for the past 10 years. As soon as I arrived at his beautiful mansion, I found an envelope addressed to me at the gate with cryptic instructions to follow. Something about helping Hadley Strange with a mission of his or bringing it to fruition.

Where was everyone, I thought; why is this place deserted? Well a newspaper by the door gave me the answer I was looking for. It seems an accident took place, which resulted in the mysterious disappearance of 5 members of the Strange family.

The Victorian manor is a joy to navigate and it is packed full of secrets—hidden passages, underground cellars, and a fascinating shape shifting library. It appears that Mr. Strange is a very peculiar sort of person with many secrets. One telegram found at the parlor addressed to his name reveals a research he’s been working on outraged the Victorian scientific society and as a result was rejected.

It’s difficult not to point out the resemblances between Crimson Manor and Resident Evil—from the map layouts, to the mechanical puzzles, to the overall atmosphere. It felt like walking into a more polished Spencer Mansion. Am I complaining? Certainly not! The massive house was a joy to explore. They’ve done an excellent job with the setting.

Each room was littered with puzzles. I would say straight forward puzzles—nothing too complex. At times, they were buggy, but nothing a quick exit and re-login couldn’t fix.

The entirety of the story is related through the family’s correspondences and journal entries. At times the game tries to be inventive and uses environmental storytelling. Around the half-mark I pretty much predicted what the ending(s) is going to be.

Overall it was a decent game, but I found myself feeling slightly bored at the lack of action. To be fair it is purely a puzzle game, but then I didn’t really get the same reaction playing The Da Vinci House or The Room games, which were also puzzle games. What made Crimson Manor slightly disappointing for me was how the tension builds up slightly at the beginning, giving you the impression that there’s something sinister going on, but it never really delivers to fulfill the atmosphere and vibe it’s triggering. On Steam, it is categorized as a horror game, which only contributes to setting false expectations for it. I would describe it as more of a mystery/puzzle adventure. The only eeriness you get is from navigating an empty house—no jump scares, cut scenes, or queued animations. It’s a good choice of game for someone looking for a relaxed puzzle mystery.

My final score is 3/5 ★★★

  • 3/5 for gameplay
  • 4/5 for design
  • 3/5 for Puzzles
  • 3/5 for plot
  • Game Platform (played on): PC
  • Game Link | Click Here

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