Edgar Allen Poe’s The Bells

Another hidden object game in the same week (I don’t learn, do I?) Especially when I’ve said it a thousand times on here how I’m not a big fan of hidden object games but sometimes you’re just in the mood for an easy point and click game to pass time, you know?

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Well anyway, I heard the Dark Tales series are popular so I gave this one a shot especially when it’s an Edgar Allen Poe game. I knew it wasn’t going to be The Dark Eye material in any way (THIS Dark Eye in case it skipped your radar; a fantastic classic Edgar Allen Poe game back in the 90s). I figured at least we might get a fun twist of Poe’s poem. I even read it before playing it to be prepared; it really made no difference.

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Story wise, I suppose the plot is slightly more interesting-ISH than the average H.O. game. The plot has a couple of twists, though predictable. There were also a few hysterically funny moments like the punching scenes, although now that I think about it I’m pretty sure they weren’t meant to be funny.

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The way you find and collect your items inventory also resembles a hidden object game in a way, which is a nice change. The mini puzzles; however, were laughably easy except for the final puzzle which I spent a really long time trying to solve. It wasn’t even that difficult but required a reset which didn’t occur to me. I guess in puzzle games the RESET button is the equivalent of kicking a vending machine when it swallows your coins and nothing comes out. I need to make a mental note of that.

Is it worth playing? Maybe. If you like hidden object games, then you might enjoy this one. The graphics are nice, there’s that. And while it’s considered a short game, they do give you extra content upon completion (which I’m afraid I didn’t bother to try). That says everything I guess.

My final score is 2/5 ★★

  • 2/5 for gameplay
  • 3/5 for design
  • 2/5 for Puzzles
  • 1/5 for plot
  • Game Platform (played on): Steam.
  • Game Link | Click Here

 

Poisonous Promises | Review

Poisonous Promises is part of the Family Mysteries series, developed by Brave Giant and published by Artifax Mundi. It’s a hidden objects game that centers on Emma– a detective who tries to unravel the mystery behind several incidents where survivors show up with traces of poison on them. And much like many of the Family Mysteries series, the incidents involve several people/suspects and their connections to each other.

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Steam did a fantastic job in writing up the game description. Sadly I didn’t really find enough “oozing coolness” to keep me entertained. It’s a straight forward hidden object game with a few mini games on the side. The graphics are nice. They also focused a lot on technology, which I suppose is a cool feature. You can use your mobile phone as a flash light (which never occurs to other games), collect data and inspect evidence.

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The game is very short but once you’re done they give you a bonus chapter, which I thought was great– only it didn’t really add much to the original story.

Not worth the full price for a PC/Mac unless you’re getting it cheaper on the iOS.

My final score is 2/5 ★★

  • 2/5 for gameplay
  • 3/5 for design
  • 3/5 for Puzzles
  • 1/5 for plot
  • Game Platform (played on): Mac (Apple App Store).

MSW II: Return to Cabot’s Cove

Murder She Wrote II: Return to Cabot’s Cove is a mystery point-and-click game that follows the mystery writer and amateur detective Jessica Fletcher. It is based on a classic TV show of the same name from back in the 80’s. Jessica Fletcher and her adventures were a childhood favorite of mine so I was excited try this out.

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The game includes 3 episodes/cases in the form of books set in the town of Cabot Cove, Maine. Many of the characters you meet are in fact characters from the actual show. The music, graphics and voice acting are very nostalgic to someone that have watched the show. I thought that aspect of the game was well done. In fact I couldn’t help myself as soon as the memorable intro music played I had to make a little happy dance.

Another nice feature is that despite all three cases set on the same map, new locations are unlocked upon starting a new case except for the final case which is set on a completely new location.

There’s plenty of interactions between characters; however, you’re not given the chance to choose your own conversations. Instead, they unfold to keep the story going.

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Much like a standard adventure puzzle game there’s an inventory with minimum item exploitation; a hint system and a journal. The puzzles are considered fairly easy. I thought the mini-games variety was decent but I was a little disappointed that they made you go back to the same puzzles which made it a little boring and repetitive.

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I can see that there are plenty of features that can make the MSW game series unique. Sadly, there aren’t many of them out there. I think there are only 2 games for the computer and a few others in different formats. It’s a shame because the TV show has enough content to turn these games into a hit. It just needs someone to develop these games to make them better and create a culture behind them which would be really nice- kind of like what Herinteractive is doing with Nancy Drew.

Overall the game is average if not a little too easy, but for any Jessica Fletcher fan, this comes as a heartwarming treat!

My final score is 3.5/5 ★★★

  • 3/5 for gameplay
  • 2/5 for plot
  • 3/5 for puzzles & exploration
  • 3/5 for overall experience

Game Platform (played on): MAC, Big Fish Games.

Game link

Game trailer

Review: Bonfire Stories

It’s been a while since I played a Big Fish Game but when I saw the game Bonfire Stories: The Faceless Gravedigger selling for $2 I thought why not. Upon logging in though the price changed to $6. It seems the promotion is only valid for new subscribers.

I’m assuming the game is part of a Bonfire Stories hidden game series. One thing about me is that I’m not a huge fan of hidden object games. I prefer mini-games over hidden objects but every now and then I get in the mood to play one when I don’t want to think too much.

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The story is about a group of friends who decide to camp in the forest of Quiet Grove. At night, they gather around a bonfire and tell each other spooky stories. One of the gang members tells the story of the faceless gravedigger and that’s when your game launches. As usual you’re either a journalist or a cop trying to follow the lead of a mysterious phenomenon and in this one- you probably guessed it- is a faceless cult of gravediggers.

The story is a little cheesy not to mention the transition of cutscenes can be rushed and laughable but the graphics look ok. In some parts like the Cinema & Reception the design is nostalgic and 60s style which I’m a sucker for. They tried to be inventive with the hidden object games which was nice so there’s a bit of variety. One that stood out for me was an audio-based hidden object which frankly I haven’t seen done before. A conversation takes place and you have to find the items spoken.

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Aside from that item manipulation- which I usually enjoy- was average. In the beginning it was okay but eventually I noticed they make you find the same items, not sure why. You can combine the items but everything is very straightforward. There’s also no journal to refer to- only a map and a task list, which is very odd. The funny thing is that I hardly ever use the notebooks/journals in adventure hidden object games but in this one they wanted you to remember certain code combinations. In some mini games, as is customary, they’ll let you see the code clue you find side by side with the mini game, but in others you have to depend on your memory. Which is fine but with these games it’s something unexpected as the majority of the game is easy and doesn’t demand jotting anything down or trying to remember. When I clicked on the information button it laughably said “it’s the same code and letters you heard so many times in the game”. I guess the game designer was bored that day.

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The mini games were fine. In fact, some of them actually made me think for a change. They weren’t exceptionally difficult but they weren’t that easy either. Overall the game lasted for about 2 hours, which is not very long but for the promotional $2 they’re offering (provided you’re a new subscriber) I think it’s fair.

I’m sure it’s even cheaper (if not free) for the iPad and iPhone. Would I play it again? Definitely not. Would I recommend it? Probably not but possibly, if I stumbled on it and someone happened to ask me about a game at that very moment in need of something laid-back to play to waste time- I might.

My final score is 3/5 ★★★

  • 2/5 for gameplay
  • 2/5 for plot
  • 3/5 for puzzles & exploration
  • 3/5 for overall experience

Game Platform (played on): MAC, Big Fish Games

Game link

Game trailer

Note: The link provided here is for the Collector’s Edition which is $13- Couldn’t find the standard  Not sure why they have so many different prices for the same game. Aside from the collector’s edition which is usually pricier there’s also $6 and $9 and the $2 promotion. I definitely don’t think this is worth $13.