Resident Evil 3 Remake

I have been meaning to upload this for a while now but didn’t have the time. Let’s hope I remember everything. Let’s start with a little bit about the game’s background.

After surviving the Spencer Mansion incident, S.T.A.R.S. team members were now targeted by Umbrella for knowing too much. As a result, a new intelligent bio weapon was created named Nemesis-T whose sole objective is to hunt down S.T.A.R.S. members.


Resident Evil 3 Remake’s main female character is Jill Valentine. The game kicks off with Valentine trying to escape Nemesis and stumbles on Umbrella’s UBCS member Carlos Oliveira. Much like many of Umbrella’s UBCS members, who are used by Umbrella to give the public a good image, are oblivious of the corporation’s bad workings and therefore helps Valentine escape. The two make their way through several chains of chaotic events to take out the enemy on their tail and uncover more of Umbrella’s hidden secrets.


The level of design and overall quality is not much different from Resident Evil 2 Remake, which is nice because it makes RE3 a good transition. What’s more is that while RE3 allows the navigation of new territories, some locations are revisited to give the gamer a different perspective of what took place (or more specifically what’s going to take place in RE2).

The timelines of Resident Evil games can be confusing. Not to mention the remakes have minor changes compared to the originals. After working on the primers, I feel I developed a better grasp of things but I still feel sometimes like I need to go back to put two and two together. But anyway, I thought using the two games to complement each other to explain events was a really nice technique; however, that kind of felt short for me at some point.


The suspense and thrill level was cranked up pretty high with this one, which is great. The battles sequences were fun but then the game almost fizzles out. The same technique used creatively to give you insight of RE2 become repetitive.

Having said that, I can never get enough of the game experience. I find it an absolute joy to navigate through the level designs and explore the lore and overall world. I just wish the game felt better tied up, especially when it ended on a slightly abrupt note. I wasn’t sure whether it was because I took a small break during playing the game to finish FF7, but I did feel the game was perhaps shorter than usual?


Another thing, at some point my collectibles became overkill. I had ended up having more rations, ammo (and even weapons) than I really need. For a survival game that just didn’t feel right. It made me feel the game wasn’t planned right. I’m usually a very good organizer when it comes to planning out how to use my inventory but I can’t possibly be THAT good. I ended the game with over a dozen different varieties of herbs and a bulk load of unused ammo. Some weapons like the magnum I haven’t even used in fear of saving it for the right moment, which I’m afraid just never came by.

Once purchased, you also unlock a second online multiplayer game- Resident Evil: Resistance. Unlike previous RE games, the online multiplayer game is not in-game but they decided to make a completely new game for it. It’s a good bargain I suppose but I care little about multiplayer games in general so I would have preferred a much fuller and longer experience of the remake and only a fraction of the latter. For new gaming generations; however, I see this selling better.

Overall I definitely had fun playing the game and at this point I’m not really sure what’s the new direction for RE remakes. I believe this could be the last strand, unless they decide to remake 4 and 5, which aren’t so bad as they stand. A better bargain would be to remake the spin-off games.

My final score is 4/5 ★★★

  • 4/5 for gameplay
  • 4/5 for design
  • 3/5 for battle system
  • 3/5 for plot
  • Game Platform (played on): PS4
  • Game trailer

Related Posts 

  • Resident Evil Primer I | Link
  • Resident Evil Primer II | Link
  • Resident Evil Primer III | Link