Final Fantasy VII Remake

Let’s start with the disappointing stuff first. I try not to read or watch too much about a game I know I’m going to play and therefore I had no idea that FFVIIR was going to be one installment of many. By the time I reached halfway I thought it was strange how slow things were progressing. I had no complaints though because I loved the pacing and I appreciated how the narration took its time to unfold events and allowed the gamer to cherish every minute of it. By the end of the game; however, I felt a little disappointed at the lack closure. There was a reasonable progression towards an ending and things escalated to make you feel you’re going to face a final boss and receive a conclusion; however, many parts were left totally unexplained.

FF-8

It’s a little hard to delve into without getting into too much detail but it’s safe to think at this point that the storyline of the remake will not follow the original. There were changes pertaining to the fate of some characters and also the use of time travel or parallel universe which wasn’t used in the original. I think I’m okay with the former but I’m not really a fan of parallel universe especially when it has been deployed in Kingdom Hearts and it got to the point where it became so convoluted, complicated and overdone in a way. I really hope that won’t be the case with this remake although I think that’s where it’s headed.

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The other thing I didn’t like was the succession of battles in the latter segments of the game. Bosses were hurled one after the other in a short span of time. It’s common sometimes to get two bosses back to back in FF games but it felt slightly rushed towards the end and it made me feel worn out as opposed to feeling excited to take on the challenge.

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Now for what the game did right; there’s plenty. The world of FFVII is simply breathtaking. The level of detail that went into designing is mind-blowing. In addition, the contrast between the industrial parts and slums was fantastic. Midgar felt massive and had a unique personality. And I never knew slums could be portrayed in a cozy endearing way, and it’s not just nostalgia. The new characters, side missions and conversations added a lot of life to the city enough to make you care about their world and what happens to it.

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There were also clever mechanics around Final Fantasy hallmarks. For instance, it’s customary in Final Fantasy games to go on particular expeditions, fight GFs in order to unlock them; however, in the remake GFs are considered almost as a techno battle upgrades that you attain through a battle specialist and researcher. You are given a VR headset to battle the GF and then equip it. I thought this was a really creative method that made some aspects of the game seem believable as weirdly as that might sound given that the game is a “fantasy” but I guess it made it more grounded.

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Similarly, in order to learn about Shinra and Mako energy, the game deploys an exquisite experience embarking on a Shinra “tour” down to the tiniest detail to get background information. I was hoping that they added more lore to this particular segment but I guess they didn’t want it to overwhelm the player. As open world as an FF game can be, it is linear in the end.

Another interesting change is the skill grinding aspect. In most FF games, players visit dungeons or some enemy infested areas in order to grind and level up and it is very easy to find and do it whenever you need to upgrade but in the remake, aside from the main plot, these areas are limited. You can still revisit old places to level up but the game almost doesn’t expect you to like previous games. Instead, you can use colosseums, gyms or battle arenas to test your skills and level up. I think that’s a fantastic way to break the redundancy of needing to grind in order to level up. As for the battle system itself, it’s flawless. They combined both turn-base and live action into one in a very smart but simple system. I absolutely love it.

Finally, the music. Where do I start? The soundtrack is absolutely STUNNING. It’s everything a FFVII would want. It’s true to the classic, nostalgic, yet contemporary and relevant! Many of the old scores are refashioned in a jazzy, bluesy, even reggae way. It’s actually fun collecting records to add to your juke box.

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Overall the world of FFVIIR is rich and fantastic and it was wonderful going through the journey. Ironically I couldn’t say the same about the main direction of the game. I still worry where it’s headed and how it is going to unfold but I guess we will just have to wait and see what Tetsuya Nomura has in mind.

If you’re toying with the idea of playing this game- it’s definitely worth it! Just do it with an open mind.

My final score is 5/5 ★★★★★

  • 5/5 for gameplay
  • 5/5 for design
  • 5/5 for battle system
  • 3/5 for plot
  • Game Platform (played on): PS4
  • Game trailer

Fire Emblem Three Houses

I have a habit of joining fan clubs late, but before I tell you what I really think about this game, it might be worth mentioning that:

  1. I’m generally not a fan of RPG strategy games
  2. I’m equally not a fan of silent main characters
  3. I never really played and completed any of the Fire Emblem prequels

This game applies to all three. Putting those into consideration; however, it says A LOT for me to give this game a 4 out of 5 rating. That’s not to say there weren’t a few drawbacks and I’ll get into those later.

If you’re new like me to the franchise, then the game is basically a turn-based strategy game where you lead a team of players and wage war. In between these battle sequences, you get the chance to interact with your characters and upgrade them.

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One thing that has always deterred me from enjoying strategy RPG games is feeling limited in my scope of exploration. Some people play games because they enjoy the battle mechanism even if that outshines anything else. I, on the other hand, play to explore. I delight in navigating places, picking up lore, and piecing things together. It comes as no surprise then why I never really paid much attention to the series. The other factor that compels me is good storytelling and I read tons of reviews stating the game has an astounding plot.

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In this particular installment, and without getting into too much details, I found myself playing as a mercenary who found my way into a city. I then was asked to become a professor in this town and take reins of a small group of students. You are given the option to choose and join one out of three factions in the game: The Blue Lions, Golden Deers, or Black Eagles. I personally went with the Golden Deers, mainly because I have a fan-girl crush on Claude; secondly because I have a crush on Claude and thirdly because of Claude 😛

On a serious note, I resonated more towards the characters of Golden Deers compared to the other two. And my choice didn’t disappoint, because I absolutely loved getting to know each and every one of the Golden Deers.

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While looking at some game footage prior to my playing, I noticed given the ability to roam freely. That alone was a big motivator to pick up the game and while it was fun for the most part moving freely between battles to complete side missions, it later became repetitive and I found myself feeling less inspired to explore and just skip my free days all together. The side battles were also repetitive and in many occasions required the same strategies. The mission battles, on the other hand, showed potential to offer variations but that didn’t extend over to the side missions.

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The story itself is interesting and takes plenty of turns and twists to keep players at their toes. Because of that, I found myself wanting to skip ahead in the story rather than spend more time developing characters. The way to interact with your team is either to walk up to them, have a conversation or trigger a support chat to form stronger links, which you’ve guessed it- projects on your characters bondage within battles. Aside from that, you also can give seminars and lectures to elevate student stats and then give them exams to fulfill requirements for character classes (pun intended).

Because there are three factions, it’s to be expected that the game can be replayed from different perspectives in order to shed some light on missing parts of the story. Having said that, I was later disappointed to find out that even though that’s the case, the games are also identical. Without spoiling the story much, let’s just say the background information and main incentive for each faction is different but more or less the main scenario is similar.

To recap here’s what I loved about the game:

  • Beautiful soundtrack with memorable themes
  • Interesting lovable and hateful characters to keep you intrigued
  • Well written plot with unexpected turns
  • Claude, Claude, Claude

What I didn’t like about the game:

  • Feeling slightly disconnected and therefore uninterested in the main character
  • Repetitive “collect-this; collect-that” side missions
  • Normal difficulty is basically Easy Mode. It’s almost too easy to max out everything by the middle of the game (either that or I play too much Miyazaki games).

So getting back to where I started:

  1. Yes I’m still not a fan of RPG strategy games
  2. Yes I still do not like silent main characters
  3. I would probably go back and play the prequels if I didn’t have a long pending list of games to play.

Finally, would I recommend this game to anyone?

ABSOLUTELY!

My final score is 4/5 ★★★★

  • 2/5 for gameplay
  • 5/5 for (side) characters
  • 3/5 for battle system
  • 4/5 for plot

Game Platform (played on): Nintendo Switch.

Game link

Game trailer

Note: For more information about the upcoming game DLC “Fourth House”, click here